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Graduate Video Game Project
About

From the students of the Animation Workshop, Postmouse is a third-person single-player puzzle platforming game about a timid mouse who has to go on their first adventure to deliver mail. When the fastest delivery pigeon goes missing at the post office, Postmouse must help by stepping out of their desk and facing a big scary world. Having always dreamt of the world beyond their little post-office, Postmouse is emboldened to enter the great unknown. Meet charming animals, solve precarious puzzles and explore ruins of a time long past on your mission to deliver letters to those waiting to hear from their loved ones.

Production Showcase
Art Director | Concept Artist | CG Generalist

My role in the production of Post Mouse was Art Director. Considering the scope of this project, a lot of asset and environment concepts needed to be developed. My solution to tackling this was to develop an art bible and several reference guides for the architectural features and assets using selected reference images, and one keyshot as a mood piece for each level. This bridged the need for detailed visual references for assets, and colors, textural style, and mood for the entire game. 

Exterior Mansion Concept
Interior Mansion Concept
Production Breakdown
My role in production of Post Mouse
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