top of page
Jet Strafer

Jet Strafer

Modeled in Maya
Textured in Substance Painter
Implemented and Rendered in Unreal

I was a concept and asset artist for a personal group game project for Mettlesome Games. One of the main characters, Darius, is a scrappy yet handy engineer and explorer. He scraped together the "Jet Strafer", a shield x hoverboard contraption, to swiftly evade enemies and discover new terrain across a barren wasteland.

This project was intended to focus on translating my design, with relatively little material information, and turn it into a game ready asset with realistically styled textures.

House Diorama

House Diorama

Modeled in Maya

Sculpted in Zbrush

Rendered in Arnold

Inspired by the houses on E34thSt in Los Angeles.

E34thSt is a small modeling project focused on making an assortment of assets to arrange in a scene that feels like they belong in the same space, and express some of its character.

The Camazots: Quadruped

The Camazots

Modeled in Maya
Sculpted in Zbrush
Textured in Mari
Rendered in Vray

This creature is a high poly and film ready model of a character intended to showcase its anatomy and design. 

I worked through the entire production pipeline starting with concepting then modeling and sculpting, texturing, and finally rendering and integration in Nuke.

Harold the Swamp Monster Janitor: Biped

Harold the Swamp Monster Janitor

Modeled in Maya
Sculpted in Zbrush
Rendered in Arnold

This project, I wanted to focus on the workflow of creating this character's basemesh in Maya, then sculpting texture and displacement maps in ZBrush. It was crucial in this exercise to focus on translating the pose, features, and silhouette into a 3D turnaround.

bottom of page