
Mckinzy Mason
3D Artist
Jet Strafer
Jet Strafer
Modeled in Maya
Textured in Substance Painter
Implemented and Rendered in Unreal
I was a concept and asset artist for a personal group game project for Mettlesome Games. One of the main characters, Darius, is a scrappy yet handy engineer and explorer. He scraped together the "Jet Strafer", a shield x hoverboard contraption, to swiftly evade enemies and discover new terrain across a barren wasteland.
This project was intended to focus on translating my design, with relatively little material information, and turn it into a game ready asset with realistically styled textures.
House Diorama
House Diorama
Modeled in Maya
Sculpted in Zbrush
Rendered in Arnold
Inspired by the houses on E34thSt in Los Angeles.
E34thSt is a small modeling project focused on making an assortment of assets to arrange in a scene that feels like they belong in the same space, and express some of its character.
The Camazots: Quadruped
The Camazots
Modeled in Maya
Sculpted in Zbrush
Textured in Mari
Rendered in Vray
This creature is a high poly and film ready model of a character intended to showcase its anatomy and design.
I worked through the entire production pipeline starting with concepting then modeling and sculpting, texturing, and finally rendering and integration in Nuke.
Harold the Swamp Monster Janitor: Biped
Harold the Swamp Monster Janitor
Modeled in Maya
Sculpted in Zbrush
Rendered in Arnold
This project, I wanted to focus on the workflow of creating this character's basemesh in Maya, then sculpting texture and displacement maps in ZBrush. It was crucial in this exercise to focus on translating the pose, features, and silhouette into a 3D turnaround.